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The Comprehensive List of Scores

Score Attack Guide - The Comprehensive List of Scores

Submitted by mike89

Something I've been meaning to do for a while, probably more for my own benefit than TSC, was to catalogue all the point-scoring capabilities in Sonic Heroes and use them to make risk/reward decisions for score attacks in certain levels.

However, I bring this cause to TSC as a whole. I may make a few mistakes here or there so make sure you alert me of them.

ENEMIES
0 points: Wizards/magicians
100 points: Basic flying enemies
200 points: Pawns without shields, klagens (capturing robots), rhinos, searchlight robots, planes
300 points: Pawns with any shield
400 points: Gold klagens, gold pawns
500 points: E-2000s, giants
1000 points: Helmeted giants
10000 points: Gold E-2000s

COMBOS
1 enemy: 200 (very rarely: there is no reliable way known to earn this yet)
2 enemies: 400
3 enemies: 800
4 enemies: 1000
5+ enemies: 2000

RINGS
10 each, given when first picked up

LIGHT DASH
4-5 rings: 200
6-9 rings: 400
10-19 rings: 800
20+ rings: 1000

RAINBOW RINGS
First character: 1000
Second/third characters: 800 (cases of a third 800 point bonus appearing are known, but unexplained as yet)
Note also that each rainbow ring entered yields 1 ring, and a bonus of 10 rings given if all three are entered.

CAPSULES/BALLOONS
Rings: 10x rings given
All others 200 (exception below)

TARGETS
Bullseye: 1000 (+ 1Up)
Anything else: 400 (+ TB or 5 rings)

SCENERY
Any box, cannon or scenery destroyed: 20 points

ITEMS
Any story item with Chaotix (hermit crabs, VIP chips etc): 100 points
Exception: Red torches which give 10 points when blown out (blue torches give the usual 100)

LEVEL UPS
Level up obtained by capsule: 200 points
Level up obtained by other means: 100 points
Level up obtained for a character at level 3 by any means: 500 points

END OF LEVEL
Time bonus: 50000 points - 80 x seconds spent in level, unless seconds spent in level is 90 or less (ie. 1:29 = 50000, 1:31 = 42720, 2:00 = 40400, 3:00 = 35600, etc)
Level ups: 500 for each level up each character has obtained

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